![]() On Sega Genesis and Sega CD port, the accuracy for each stage corresponds to the given rank: If the player has killed innocents on any stage, they will either maintain their rank or will be demoted, although the ranks do not go below Posse. When the game begins, the player's rank is Posse, and after each stage the player will be promoted, provided they have not killed any innocents. The ranks are: Posse, Deputy, Sheriff, Deputy Marshal and U.S. There are different ranks that the player can attain, depending on how well the player performs. ![]() ![]() If a player is shot while in possession of one of those acquired weapons, the weapon is lost and the player will return to the six-shooter. The Gatling guns and cannons can each be used only once but the other four weapons can be reloaded the same way as the six-shooter. 50 caliber Sharps, rifles, double rigs, shotguns, Gatling guns, and cannons. Additional weaponry can be found throughout the game that will give the player better firepower. To reload, the player must aim the light gun away from the screen and pull the trigger. The player's gun (a six-shooter) can carry up to six bullets. Just like the original game, a dip switch setting in the arcade version allows operators to let players progress through the stages in a linear fashion ("arcade mode") or select individual stages ("street mode"), including the between level target practice stages. ![]() Each stage features a boss that must be killed in order to complete the stage (though a unique case happened in the third stage where the boss battle is in the form of a dueling mini-game). During each stage, the player must shoot the armed outlaws without harming any innocent townsfolk or fellow lawmen. Lethal Enforcers 2 has five stages: "The Bank Robbery", "The Stage-Holdup", "Saloon Showdown", "The Train Robbery", and "The Hide-Out". The game overs when all life units are gone, but continued play is available. Every time the player, an innocent civilian or lawman is shot, one life unit will be lost. Life units are also awarded based on how many points the player scores while playing the game. In the arcade version, more can be purchased by inserting additional coins. At the beginning of the game, three to five life units are available. It's not an essential play, but lightgun game fans will have a blast.In this game, the goal is to shoot outlaws in order to eradicate crime from a stereotypical town in the American West of 1873. It's clear a lot of work has gone into making this game as varied as possible including quick draw rounds against three bad guys and scrolling shootouts on horseback and a train. This is a fun game much like its predecessor. Unfortunately by the time this came out it was looking dated, given Ridge Racer (1993) and Virtua Cop (1994) would have been in the arcades at the same time. The improved hardware allows for smoother scrolling and bigger sprites, as well as more detailed backgrounds. The game has digitized sprite graphics like the earlier Lethal Enforcer game from 1992. The digitized speech sounds a bit crisper as well. Pretty much exactly how you expect Western music to sound and very clear. The music is much improved with a soundtrack that could be taken straight from the Bonanza TV series. The game runs on Konami's GX hardware, a step-up from the first game's Xexex hardware. Lethal Enforcers II: Gunfighters is a cash-in on the early 90s trend for Neo-Western films like: Young Guns II (1990), Unforgiven (1992) and City Slickers (1991) to name a few.
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