He throws the opponent at the back wheel, and the character flies back in an arc. Think of kickback from a table saw, but with a wheel. He throws the opponent down at the spinning front wheel, which gets sent forward across ground. The bike is angled away from the opponent, then grabs the opponent by the neck with one hand. He takes his legs off the bike, and pushes it below him (no-footer). He holds the handlebars, while kicking upwards with his body (kiss of death). He takes his feet off the bike, and pushes his legs behind him (superman). He kicks over the handlebars while holding onto them. He angles the bike to the side (tabletop). He spins his bike in a circle with gravel around him. He jumps in the air with his bike and stretches out his arms and legs (nothing). He revs his bike shooting gravel from the front tire as the first “jab”, then again, then a bigger stream of gravel for the finisher with more knockback.įront wheelie, but shoots gravel forward (stoppie). One arm off the handlebar, other arm behind him, looks like he’s about to fall off the bike. Looks over his shoulders for someone in his rear view. One foot on the ground, stretches his arms. Where applicable, the name of the motocross trick will be in brackets. His tires will smoke (burnout) any time he charges a move. (for a more detailed look at the stats check this link here ) DK’s grab, but drags opponents and moves slower Are they mirrored when they face left: No.Is there any exclusive abilities they have: *Yes.This is a limitation design-wise, but limitations often lead to creative solutions.Įxcitebiker is a short, but quick fighter (like Little Mac) who uses motocross tricks to attack and would be able to drag characters as part of his grab (like DK). He would almost exclusively use his bike. But Unlike Bowser Jr., he wouldn’t be able to rely on mechanical arms and would rarely use his own arms. The most obvious difference when it comes to Excitebiker is that he’s in a vehicle, compared to everyone else. Excitebike, #6 also from Excitebike: World Rally, #7 is Mach Rider’s in-game colour scheme, and #8 is Mach Rider’s Melee trophy colour scheme. #1 from Excitebike: World Rally (the latest design), #2-#4 from the original, #5 from Vs. Rather than simply change the red accents to other colours I chose to stick with colours that appear in-game (or as references). Sprites by TheAnvil, Recolours by Nantanjex Even if it was an issue back then, Sonic, Mega Man, and Pac-Man have recovery moves with instant objects, so it wouldn’t be a problem now anyway. Somewhat jokingly he mentioned that ramps would and would not be a problem. Controlling two characters was more appealing to him. Sakurai also considered including Excitebiker in Melee, but was dropped (among other characters) for the Ice Climbers. The series is both recognized as a classic, but also is appreciated to get significant content in a modern game. Aside from Smash appearances, the original game got a remake under the name, Excitebike: World Rally in 2009, was the first 3D Classics game on 3DS (and for free) in 2011, a downloadable course for Mario Kart 8 in 2014, and saw a re-release on the NES Mini and Famicom Mini. ![]() This biker is known for riding his bike on triangular-shaped hills, white and red colour scheme, and performing wheelies.Īs a character that is more of an avatar, he doesn’t have a specific role in his series other than being another driver however that doesn’t make him irrelevant either. While there is no official name for this character, Excitebiker first appeared in 1984’s Excitebike, a motocross racing game for the Famicom (1985 for NES). This leaves the door open for many characters, but a solid candidate to represent Nintendo’s 8-bit roots, is Excitebiker.īy TheRealHeroofWinds (Excitebiker render by ConnorRentz) The qualities they tend to share are debuting in the 80’s on a Nintendo platform, and having few entries in their franchise. Retro characters are some of the most surprising characters to enter Smash.
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